![]() The prospect of Sony’s PlayStation VR (PSVR) quickly changed that.Īfter playing the game for an extended amount of time, I can see why. The plan before was to simply reference the mission you embark on with your team in the sequel, but just leave it as a quickly referenced unplayable flashback. He explained that when Schafer had first theorized the idea for Psychonauts 2, this interim story we find here wasn’t factored in at all. Last week I visited Double Fine’s San Francisco office and had the chance to play through the first 45 minutes of the game and chat with Project Lead, Chad Dawson. The entire 3-4 hour adventure begins right where the original game leaves off and leads directly into the numbered sequel set to release next year in 2018. Fans loved it, critics adored it, and as is the case sometimes, it just didn’t sell well.įast forward several years after a handful of re-releases of the original and Psychonauts 2 is officially happening following the studio’s raise of over $3.8 million thanks to the democratic power of crowdfunding. Psychonauts in the Rhombus of Ruin then, alternatively, is a VR-exclusive first-person adventure puzzle game in which you embark on a rescue mission for the leader of the Psychonauts himself. Eventually, he left LucasArts to found his own game studio, Double Fine Productions, and their first game was a third-person platforming adventure about a secret society of psychic spies. ![]() Tim Schafer spent over a decade at LucasArts making comedic adventure games like Grim Fandango, Day of the Tentacle, and The Secret of Monkey Island. The original Psychonauts is the definition of a cult-classic.
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